Each tribe has its own style -- buildings from each tribe look different, adding to the variety. The map can be zoomed to focus on a particular area, or you can display a separate zoom window that will keep track of individual citizens as they move around. Overhead map views showing the surrounding terrain and tribal boundaries are also available. Settlers II has a stunning array of sound effects -- each profession has its own sounds, from woodcutters chopping down trees to the braying of donkeys on the farms.
The audio cues to what is happening on and off screen are invaluable and make playing more fun. Unfortunately, the soundtrack does not live up to the effects. You have to manually change the music to get the different tunes.
It did not take long for the repetition to become annoying enough that I turned it off. The manual for Settlers II is poorly written and organized. It provides some good information and background for the game and covers basic gameplay and options, but it ignores many features completely. Most annoying are the cross-references in the manual.
For example, the sections on building up your military touch briefly on the need for gold coins to train soldiers, then refer you to another section that does not contain any information on the military at all. The only really useful sections are those on the buildings and resources in the game. Settlers II is hard not to like, at least for a little while.
Adding squad leaders boosts morale, or you can pump them up with war machines such as catapults and warships or add specialist military units unique to each race. New to the series is the fact that your military might is tied closely to your economic power.
You can have more soldiers than your rival but if he's ahead in production, his men will fight that much harder. Priests are another fascinating settler type, useful for casting offensive spells and beneficial ones, like shortcuts, which open paths through previously impassable terrain. Along with the direct link between military capabilities and the economy, there are three races: Romans, Mayans and Vikings, each with their own features, building costs and weapons.
There's also a new enemy, the Dark Tribe, that bring in different game strategies as they ruin all the land they settle. In Age Of Empires and Civ-type games, you move through several eras, gaining new units and buildings, but that's never been part of the Settlers ethos. The buildings you create at the start could be with you at the end as there are no upgrades, weapon improvements and the like, which might surprise some of you.
You can change many special units back into carriers, recruit the new gardener unit to repair land ruined by the Dark Tribe, add hunters to collect meat, and recruit saboteurs in multiplayer games. Other additions include donkey carts for creating new colonies, multiplayer trade, and a superb seamless zoom option.
With a half-decent graphics card you can play at resolutions up to 1,x1, and still zoom in until one building fills the screen. S4 makes the most of 'kick ass' cards with filtering and texture support. Multiplayer gamers also now have more options, either across a LAN or on the Net on the free Blue Byte Game Channel, but the small number of single and multiplayer maps is disappointing. Although the opening screens have a slot of 'custom' maps, there's nothing in the manual and no map editor. System Requirement.
OS, Windows Xp,7,Vista,8. RAM, MB. Hard Space, MB. Direct X, 8. All OSes. All licences. Software Free Download Soft You can skip this in seconds Click here to continue. Download Now! The Settlers IV 1. Direct link. The game maintains the core gamplay from the three previous games; the player must build a working economy to produce military units, and then go to war against enemies.
Last update 10 Sep.
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